

Players try to get rid of all their cards by playing them in solitaire‑like descending piles, alternating blue and gold cards.
The first player to get rid of all their cards is the winner.
Deal 7 cards to each player. Place the remaining cards face down in the middle of the table as the draw pile.
Flip the top four cards and place them around the draw pile - one above, below, left, and right, like a plus sign. These four cards are the starting stacks you’ll build throughout the game.
The player to the left of the dealer starts the game by drawing one card from the draw pile.
On your turn, you can make as many valid plays as you can to get cards out of your hand. You can:
Play a card or a sequence onto any starting stack, as long as each card is one rank lower and the opposite color of the card it’s played on.
Move an entire stack onto another stack if the bottom card of the moving stack fits the same “one lower, opposite color” rule.
Play any card or sequence onto a spot where a stack was moved, since that space is now open.
If you can’t make any more plays, your turn ends and play moves clockwise. Each player begins their turn by drawing one card.
You can also:
Play a 13 into any corner space.
Only 13s can start a corner stack. Once a 13 is down, players can build on it just like any other stack.
The first person to get rid of all of their cards wins.